这是暑假的课设,也是我学习JS的动力,提前使用C++实现一遍过了,然而实现过后打算再用JS写一遍时,有一种无从下手的感觉,所以参考了一下其他人的代码,也由此认识到了jQuery框架中对于动画实现部分的便利,于是又开始花时间学习jQuery框架,这个就是纯看菜鸟教程学习的了,学习得倒也很快,所以再次下手做2048时动画效果实现部分就是采用了jQuery中的相关部分。
目录
一、游戏流程介绍
二、具体代码展示
三、C++版本代码展示
四、后记
一、游戏流程介绍
流程图展示
game:游戏状态 updateGameView():更新游戏界面 createNumber():产生新的数字格 check():判断游戏状态 check2048():判断是否出现2048 allCheck():判断是否游戏失败而结束,即无空白格,也无相邻可合并数字格
二、具体代码展示
HTML文件
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30<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>2048--Olivia</title>
<link rel="icon" href="可爱图标2.png" sizes="2000x2000">
<link rel="stylesheet" type="text/css" href="2048.css">
<script src="https://cdn.staticfile.org/jquery/1.10.2/jquery.min.js"></script>
<script src="2048.js"></script>
</head>
<body>
<div id="container">
<div id="show">
<p><b>2048</b></p>
</div>
<img src="头像.jpg">
<div id="er">
<p id="per">by Olivia~~</p>
</div>
<div id="game"></div>
<div id="github">
<a href="http://wyj-olivia.github.io" target="_blank"><img id="git_img" src="github.png"
onmouseover="showp()" onmouseout="hidep()"></a>
<p id="git_p">Olivia的github</p>
</div>
<div id="time"></div>
</div>
</body>
</html>CSS文件
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110*{
margin: 0px;
padding: 0px;
}
#container{
position: relative;
background-color: #FAF8EF;
top: 0px;
margin: 0px auto;
width: 75%;
height: 715px;
border-style: double;
border-top-style: dotted;
border-bottom-style: dotted;
border-color: dimgray;
border-width: 10px;
}
body{
background-color: aliceblue;
}
#show{
position: absolute;
width: auto;
height: auto;
margin: 25px 360px;
border-color: darkseagreen;
border-style: dashed;
border-width: 7px;
border-radius: 15px;
padding: 6px;
}
#show p{
font-size: 80px;
font-family: fantasy;
color: darkslategray;
}
img{
margin: 30px 670px;
position: absolute;
width: 100px;
height: 100px;
border-radius: 40px;
border-style: groove;
}
#time{
position: absolute;
font-size: 18px;
margin: 665px 800px;
color: darkslategray;
font-family: fantasy;
}
#er{
position: absolute;
width: 150px;
height: auto;
margin: 145px 640px;
}
#per{
font-size: 20px;
color: darkcyan;
font-family: 微软雅黑;
}
#game{
position: absolute;
border-radius: 8px;
background-color: #BBADA0;
margin: 180px 350px;
font-family: 微软雅黑;
}
#git_img{
position: absolute;
width: 40px;
height: 40px;
margin: 650px 360px;
}
#git_p{
position: absolute;
color: darkcyan;
margin: 660px 420px;
padding: 5px;
background-color: cornsilk;
}
a{
text-decoration: unset;
}
.default-cell{
position: absolute;
border-radius: 8px;
background-color: #CDC1B4;
}
.cell{
position: absolute;
border-radius: 8px;
text-align: center;
font-weight: bolder;
}JS文件
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493//横竖方向方块数量
const ROW = 4; const COL = 4;
//验证游戏是否结束
const GAME_OVER = -1;
const GAME_WIN = 1;
const GAME_CON = 0;
let game = GAME_CON;
//方块大小
const CELL_SIZE = 100;
//间距
const MARGIN = Math.floor(CELL_SIZE / 10);
//存放数字的二维数组
let board = new Array();
//移动动画时长
const MOVE_ANIMATION_TIME = 100;
//最小数字
const MIN_NUMBER = 2;
/*游戏过程
* 按键 --> move -->updateGameView() --> game == GAME_CON? --true--> createNumber() --> check() --> check2048() --true--> game = GAME_WIN alert
* -------------false--------> --false--> allCheck() --true--> game = GAME_OVER alert
* --false--> move*/
window.onload = function(){
init(); //初始化数组和游戏界面
updateGameView(); //更新游戏视图
//生成两个数字
createOneNumber();
createOneNumber();
startTime();
};
function startTime(){
let today = new Date();
let t = today.toLocaleTimeString();
document.getElementById("time").innerHTML = t;
setTimeout(function(){
startTime();
}, 500);
}
// $(document).ready(function () {
// $("#git_img").onmouseover(function () {
// $("#git_p").fadeIn();
// }) ;
// $("#git_img").onmouseout(function () {
// $("#git_p").fadeOut();
// }) ;
// });
function showp(){
$("#git_p").fadeIn();
}
function hidep(){
$("#git_p").fadeOut();
}
window.onkeydown = function(e){
switch (e.keyCode) {
//上
case 87: moveUp(); break;
case 38: moveUp(); break;
//下
case 40: moveDown();break;
case 83: moveDown();break;
//左
case 65: moveLeft();break;
case 37: moveLeft();break;
//右
case 68: moveRight();break;
case 39: moveRight();break;
}
};
function moveUp()
{
//合并注意事项
//1.不能合并的情况:堆在一起且无可合并的格子
//2.每次合并时合并相邻的两个,不可多合并
let can = false;
//先合并
for(let col = 0; col < COL; col++){
let temp = 0;
let rl = 0;
for(let row = 0; row < ROW; row++){
if(board[row][col] != 0){
if(board[row][col] != temp){
temp = board[row][col];
rl = row;
}else {
board[rl][col] = temp * 2;
board[row][col] = 0;
cellMoveAnimation(row, col, rl, col);
can = true;
temp = 0;
}
}
}
}
//再移动
for(let col = 0; col < COL; col++){
for(let row = 0; row <ROW; row++){
if(board[row][col] != 0){
for(let i = 0; i < row; i++){
if(board[i][col] == 0){
board[i][col] = board[row][col];
board[row][col] = 0;
cellMoveAnimation(row, col, i, col);
can = true;
break;
}
}
}
}
}
//重新渲染页面
setTimeout("updateGameView()", MOVE_ANIMATION_TIME);
//若游戏未凑齐2048,符合移动条件条件则新建格子
if(can && (game == GAME_CON)){
//新建格子
setTimeout("createOneNumber()", MOVE_ANIMATION_TIME);
}
check();
}
function moveDown() {
let can = false;
//先合并
for (let col = 0; col < COL; col++) {
let temp = 0;
let rl = 0;
for (let row = ROW - 1; row >= 0; row--) {
if (board[row][col] != 0) {
if (board[row][col] != temp) {
temp = board[row][col];
rl = row;
} else {
board[rl][col] = temp * 2;
board[row][col] = 0;
cellMoveAnimation(row, col, rl, col);
can = true;
temp = 0;
}
}
}
}
//再移动
for (let col = 0; col < COL; col++) {
for (let row = ROW - 2; row >= 0; row--){
if(board[row][col] != 0){
for(let i = ROW - 1; i > row; i--){
if(board[i][col] == 0){
board[i][col] = board[row][col];
board[row][col] = 0;
cellMoveAnimation(row, col, i, col);
can = true;
break;
}
}
}
}
}
//重新渲染页面
setTimeout("updateGameView()", MOVE_ANIMATION_TIME);
//若满足条件且未凑齐2048,则新建格子
if(can && (game == GAME_CON)){
setTimeout("createOneNumber()", MOVE_ANIMATION_TIME);
}
check();
}
function moveLeft()
{
let can = false;
//先合并
for(let row = 0; row < ROW; row++){
let temp = 0;
let cl = 0;
for(let col = 0; col < COL; col++){
if(board[row][col] != 0){
if(temp != board[row][col]){
temp = board[row][col];
cl = col;
}else{
board[row][cl] = temp * 2;
board[row][col] = 0;
cellMoveAnimation(row, col, row, cl);
can = true;
temp = 0;
}
}
}
}
//再移动
for(let row = 0; row < ROW; row++){
for(let col = 1; col < COL; col++){
if(board[row][col] != 0){
for(let i = 0; i < col; i++){
if(board[row][i] == 0){
board[row][i] = board[row][col];
board[row][col] = 0;
cellMoveAnimation(row, col, row, i);
can = true;
break;
}
}
}
}
}
setTimeout("updateGameView()", MOVE_ANIMATION_TIME);
if(can && (game == GAME_CON)){
setTimeout("createOneNumber()", MOVE_ANIMATION_TIME);
}
check();
}
//向右
function moveRight()
{
let can = false;
//先合并
for(let row = 0; row < ROW; row++){
let temp = 0;
let cl = 0;
for(let col = COL - 1; col >= 0; col--){
if(board[row][col] != 0){
if(board[row][col] != temp){
temp = board[row][col];
cl = col;
}else{
board[row][cl] = temp * 2;
board[row][col] = 0;
cellMoveAnimation(row, col, row, cl);
can = true;
temp = 0;
}
}
}
}
//再平移
for(let row = 0; row < ROW; row++){
for(let col = COL - 2; col >= 0; col--){
if(board[row][col]){
for(let i = COL - 1; i > col; i--){
if(board[row][i] == 0){
board[row][i] = board[row][col];
board[row][col] = 0;
cellMoveAnimation(row, col, row, i);
can = true;
break;
}
}
}
}
}
setTimeout("updateGameView()", MOVE_ANIMATION_TIME);
if(can && (game == GAME_CON)){
setTimeout("createOneNumber()", MOVE_ANIMATION_TIME);
}
check();
}
function check()
{
if(!check2048()){
if(allCheck()){
game = GAME_OVER;
alert("What a pity... Do It Again!");
}
}
}
//检查是否凑齐2048
function check2048()
{
let max = 0;
for(let row = 0; row < ROW; row++){
for(let col = 0; col < COL; col++){
if(board[row][col] > max){
max = board[row][col];
}
}
}
if(max == 2048){
game = GAME_WIN;
alert("Congratulations!! You Win!!");
return true;
}else{
game = GAME_CON;
return false;
}
}
//检查游戏是否结束
function allCheck()
{
//有没有空格
for(let i = 0; i < ROW; i++)
for(let j = 0; j < COL; j++)
if(board[i][j] == 0){
game = GAME_CON;
return false;
}
//横向检查有没有相邻可合并的格子
for(let i = 0; i < ROW; i++)
for(let j = 0; j < COL - 1; j++)
if(board[i][j] == board[i][j+1]){
game = GAME_CON;
return false;
}
//横向检查有没有相邻可合并的格子
for(let i = 0; i < ROW - 1; i++)
for(let j = 0; j < COL; j++)
if(board[i][j] == board[i+1][j]){
game = GAME_CON;
return false;
}
return true;
}
/*
//生成随机数
function createOneNumber()
{
// 1/20的几率生成最小数字的两倍
let num;
let per = Math.floor(Math.random() * 19) + 1; //生成1到20之间的随机整数
if( per == 1 ){
num = MIN_NUMBER * 2;
}else{
num = MIN_NUMBER;
}
// 生成随机数字的格子
let x, y;
do{
x = Math.floor(Math.random() * (ROW - 1));
y = Math.floor(Math.random() * (COL - 1));
}while (board[x][y] != 0);
board[x][y] = num;
// 生成随机数字的动画效果
$("#cell-" + x + "-" + y).css({
"background-color": getColorByNumber(board[x][y]),
"font-size": CELL_SIZE / 2.5,
"line-height": CELL_SIZE + 'px'
});
$("#cell-" + x + "-" + y).text(board[x][y]);
$("#cell-" + x + "-" + y).animate({
width: CELL_SIZE,
height: CELL_SIZE,
left: getCellLeft(x, y),
top: getCellTop(x, y),
});
}
*/
// 生成一个随机的数字
function createOneNumber() {
let i, j;
while(true) {
i = Math.floor(Math.random() * ROW);
j = Math.floor(Math.random() * COL);
// 如果此处是零
if (board[i][j] == 0) {
board[i][j] = Math.random() > 0.05 ? MIN_NUMBER : 2 * MIN_NUMBER;
// 显示数字动画
$("#cell-" + i + "-" + j).css({
"background-color": getColorByNumber(board[i][j]),
"font-size": CELL_SIZE / 2.5,
"line-height": CELL_SIZE + 'px'
});
$("#cell-" + i + "-" + j).text(board[i][j]);
$("#cell-" + i + "-" + j).animate({
width: CELL_SIZE,
height: CELL_SIZE,
left: getCellLeft(i, j),
top: getCellTop(i, j),
});
break;
}
}
}
//移动方块动画
function cellMoveAnimation(i, j, toi, toj)
{
$('#cell-' + i + '-' + j).animate({
top: getCellTop(toi, toj),
left: getCellLeft(toi, toj)
}, MOVE_ANIMATION_TIME)
}
//更新游戏视图
function updateGameView()
{
//清除旧的游戏视图
$(".cell").remove();
for(let i = 0; i < ROW; i++){
for(let j = 0; j < COL; j++){
$("#game").append('<div class="cell" id="cell-' + i + '-' + j +'"></div>');
//判断此处是否为0
if (board[i][j] == 0) {
$("#cell-" + i + "-" + j).css({
"width": 0,
"height": 0,
"top": getCellTop(i, j) + CELL_SIZE / 2,
"left": getCellLeft(i, j) + CELL_SIZE / 2
});
} else {
/*
$("#cell-" + i + "-" + j).css({
"width": CELL_SIZE,
"height": CELL_SIZE,
"top": getCellTop(i, j),
"left": getCellLeft(i, j),
"font-size": CELL_SIZE / 2.5,
"line-height": CELL_SIZE,
"background-color": getColorByNumber(board[i][j])
});
$("#cell-" + i + "-" + j).text(board[i][j]);
*/
$('#cell-' + i + '-' + j).css('width', CELL_SIZE);
$('#cell-' + i + '-' + j).css('height', CELL_SIZE);
$('#cell-' + i + '-' + j).css('top', getCellTop(i, j));
$('#cell-' + i + '-' + j).css('left', getCellLeft(i, j));
$('#cell-' + i + '-' + j).css('font-size', CELL_SIZE / 2.5);
$('#cell-' + i + '-' + j).css('line-height', CELL_SIZE + 'px');
$('#cell-' + i + '-' + j).css('background-color', getColorByNumber(board[i][j]));
$('#cell-' + i + '-' + j).text(board[i][j]);
}
}
}
}
//初始化数组和游戏界面
function init()
{
$("#game").css({
"width": COL * (CELL_SIZE + MARGIN) + MARGIN,
"height": ROW * (CELL_SIZE + MARGIN) + MARGIN
});
//初始化数组
for(let i = 0; i < ROW; i++){
board[i] = new Array();
for(let j = 0; j < COL; j++){
board[i][j] = 0;
$("#game").append('<div class="default-cell" id="default-' + i + '-' + j + '"></div>');
$("#default-" + i + "-" + j).css({
"width": CELL_SIZE,
"height": CELL_SIZE,
"top": getCellTop(i, j),
"left": getCellLeft(i, j)
});
}
}
}
//获取方块到上方的距离
function getCellTop(i, j)
{
return i * (CELL_SIZE + MARGIN) + MARGIN;
}
//获取方块到左边的距离
function getCellLeft(i, j)
{
return j * (CELL_SIZE + MARGIN) + MARGIN;
}
//设置每个不同数字的方块颜色
function getColorByNumber(number) {
switch (number) {
case 2: return "#eee4da"; break;
case 4: return "#ede0c8"; break;
case 8: return "#f2b179"; break;
case 16: return "#f59563"; break;
case 32: return "#f67c5f"; break;
case 64: return "#f65e3b"; break;
case 128: return "#edcf72"; break;
case 256: return "#edcc61"; break;
case 512: return "#9c0"; break;
case 1024: return "#33b5e5"; break;
case 2048: return "#09c"; break;
case 4096: return "#a6c"; break;
case 8192: return "#93c"; break;
default: return 'break';
}
}
三、C++版本代码展示
Game.h
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27#pragma once
constexpr int COL = 4;
constexpr int ROW = 4;
constexpr int GAME_OVER = -1;
constexpr int GAME_WIN = 1;
constexpr int GAME_CON = 0;
class Game
{
public:
Game();
~Game();
void moveUp();
void moveDown();
void moveLeft();
void moveRight();
bool check2048();
bool allCheck();
void newGrid();
void Print();
void Input();
private:
int (*Grid)[ROW];
int game = GAME_CON;
int ua[2], rl[2]; //ua记录数值作比较, rl记录行数方便合并
};Game.cpp
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346#include "Game.h"
#include <iostream>
using namespace std;
#include <stdlib.h>
#include <time.h>
#include <conio.h>
//can=false --> show()(无变化)-->continue
// allCheck()==true==over -->show() -->over
//move --> check2084 --没到2084--> newGrid --> allCheck()==false==continue --> show() -->continue
// --到2084--> game=GAME_WIN --> show() -->win
Game::Game()
{
Grid = new int[ROW][COL];
for (int i = 0; i < ROW; i++)
for (int j = 0; j < COL; j++)
Grid[i][j] = 0;
for(int i = 0; i < 2; i++)
newGrid();
Print();
}
Game::~Game()
{
delete[]Grid;
}
void Game::moveUp()
{
/*合并注意事项
1.不能合并的情况:堆在一起且无可合并的格子
2.每次合并时合并相邻的两个,不可多合并*/
bool can = false;
/* //先移动
for (int col = 0; col < col; col++)
for (int row = 1; row < row; row++)
if (grid[row][col] != 0)
for (int i = 0; i < row; i++)
if (!grid[i][col]) {
grid[i][col] = grid[row][col];
grid[row][col] = 0;
can = true;
break;
}
//再合并
for (int col = 0; col < col; col++)
for (int row = 0; row < row - 1; row++)
if (grid[row][col] == grid[row + 1][col]) {
grid[row][col] *= 2;
grid[row + 1][col] = 0;
can = true;
for (int i = row + 1; i < row - 1; i++)
grid[i][col] = grid[i + 1][col];
grid[row - 1][col] = 0;
}
//若满足合并条件且游戏未结束,则新建格子
if (check() && can)
newgrid();
*/
//先合并
for (int col = 0; col < COL; col++) {
int num_ua = 0;
int num_rl = 0;
for (int row = 0; row < ROW; row++) {
if (Grid[row][col] != 0) {
ua[num_ua++] = Grid[row][col];
rl[num_rl++] = row;
}
if (num_ua == 2) {
if (ua[0] == ua[1]) {
Grid[rl[0]][col] = ua[0] * 2;
Grid[rl[1]][col] = 0;
can = true;
}
else {
num_ua--;
num_rl--;
ua[num_ua - 1] = ua[num_ua];
rl[num_rl - 1] = rl[num_rl];
}
}
}
}
//再移动
for (int col = 0; col < COL; col++)
for (int row = 1; row < ROW; row++)
if (Grid[row][col] != 0)
for (int i = 0; i < row; i++)
if (Grid[i][col] == 0) {
Grid[i][col] = Grid[row][col];
Grid[row][col] = 0;
can = true;
break;
}
//若满足合并条件且游戏未结束,则新建格子
if (!check2048() && can)
newGrid();
}
void Game::moveDown()
{
bool can = false;
//先合并
for (int col = 0; col < COL; col++) {
int num_ua = 0;
int num_rl = 0;
for (int row = ROW - 1; row >= 0; row--) {
if (Grid[row][col] != 0) {
ua[num_ua++] = Grid[row][col];
rl[num_rl++] = row;
}
if (num_ua == 2) {
if (ua[0] == ua[1]) {
Grid[rl[0]][col] = ua[0] * 2;
Grid[rl[1]][col] = 0;
can = true;
}
else {
num_ua--;
num_rl--;
ua[num_ua - 1] = ua[num_ua];
rl[num_rl - 1] = rl[num_rl];
}
}
}
}
//再移动
for(int col = 0; col < COL; col++)
for(int row = ROW - 2; row >= 0; row--)
if(Grid[row][col] != 0)
for (int i = ROW - 1; i > row; i--)
if (Grid[i][col] == 0) {
Grid[i][col] = Grid[row][col];
Grid[row][col] = 0;
can = true;
break;
}
if (!check2048() && can)
newGrid();
}
void Game::moveLeft()
{
bool can = false;
//先合并
for (int row = 0; row < ROW; row++) {
int temp = 0;
int c1;
for (int col = 0; col < COL; col++)
if (Grid[row][col])
if (temp != Grid[row][col]) {
temp = Grid[row][col];
c1 = col;
}
else {
Grid[row][c1] = temp * 2;
Grid[row][col] = 0;
can = true;
temp = 0;
}
}
//再移动
for(int row = 0; row < ROW; row++)
for(int col = 1; col < COL; col++)
if(Grid[row][col])
for(int i = 0; i < col; i++)
if (Grid[row][i] == 0) {
Grid[row][i] = Grid[row][col];
Grid[row][col] = 0;
can = true;
break;
}
if (!check2048() && can)
newGrid();
}
void Game::moveRight()
{
bool can = false;
//先合并
for (int row = 0; row < ROW; row++) {
int temp = 0;
int c1;
for(int col = COL - 1; col >= 0; col--)
if (Grid[row][col])
if (Grid[row][col] != temp) {
temp = Grid[row][col];
c1 = col;
}
else {
Grid[row][c1] = temp * 2;
Grid[row][col] = 0;
can = true;
temp = 0;
}
}
//再平移
for(int row = 0; row < ROW; row++)
for(int col = COL - 2; col >= 0; col--)
if(Grid[row][col])
for(int i = COL - 1; i > col; i--)
if (Grid[row][i] == 0) {
Grid[row][i] = Grid[row][col];
Grid[row][col] = 0;
can = true;
break;
}
if (!check2048() && can)
newGrid();
}
bool Game::check2048()
{
int max = 0;
for (int row = 0; row < ROW; row++)
for (int col = 0; col < COL; col++)
if (Grid[row][col] > max)
max = Grid[row][col];
if (max == 2048) {
game = GAME_WIN;
return true;
}
else {
game = GAME_CON;
return false;
}
}
bool Game::allCheck()
{
//有没有空格
for(int row = 0; row < ROW; row++)
for(int col = 0; col < COL; col++)
if (Grid[row][col] == 0) {
game = GAME_CON;
return false;
}
//横向检查有没有相邻可合并的格子
for(int row = 0; row < ROW; row++)
for(int col = 0; col < COL - 1; col++)
if (Grid[row][col] == Grid[row][col + 1]) {
game = GAME_CON;
return false;
}
//纵向检查有没有相邻可合并的格子
for(int row = 0; row < ROW - 1; row++)
for(int col = 0; col < COL; col++)
if (Grid[row][col] == Grid[row + 1][col]) {
game = GAME_CON;
return false;
}
}
void Game::newGrid()
{
srand(int(time(0)));
int num = rand() % 20 == 1 ? 4 : 2;
int x, y;
do {
x = rand() % ROW;
y = rand() % COL;
} while (Grid[x][y] != 0);
Grid[x][y] = num;
if (allCheck())
game = GAME_OVER;
}
void Game::Input()
{
//if (game == GAME_OVER)
// return;
//if (!_kbhit())
// return;
switch (_getch()) {
case 'w':
case 'W':
moveUp();
break;
case 's':
case 'S':
moveDown();
break;
case 'a':
case 'A':
moveLeft();
break;
case 'd':
case 'D':
moveRight();
break;
}
}
void Game::Print()
{
cout << "********** 2048 游 戏 **********" << endl;
cout << "**************************************" << endl << endl;
if (game == GAME_WIN) {
cout << "Congratulations!! You Win!!" << endl;
}
else if (game == GAME_OVER) {
cout << "What a pity... Do It Again!" << endl;
}
else {
for (int i = 0; i < ROW; ++i){
cout << "---------------------------------" << endl;
for (int j = 0; j < COL; ++j){
if (Grid[i][j] == 0)
{
cout << "| \t";
}
else
{
cout << "| " << Grid[i][j] << "\t";
}
}
cout << "|" << endl;
}
cout << "---------------------------------" << endl;
return;
}
}main.cpp
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17#include <iostream>
using namespace std;
#include "Game.h"
#include <Windows.h>
int main()
{
Game g;
int i = 1;
while (true) {
g.Input();
system("cls");
g.Print();
Sleep(30);
}
return 0;
}